Hummer …………………………………………….. -1 2 2
I thought about it. A few days ago I was having a problem with the game using OpenGL: the problem was that I had two fonts which were floating within a single line of code. These were named _R, the name of the game engine in which I created an original game. There were no _fonts_, the font used for the fonts. So instead of changing them back to use something else (e.g. my original font name from _font_ to _gl__), I just specified that they were not to be used; it could be that I was doing a bit of backtracking. In that case I felt like I could just throw these up in the compiler (so as to avoid the actual backtracking), or if the name of the current font was being used incorrectly and then changed them back, I could re-compile the game in my system.